So I recently modded my Skyrim and now I CTD around Whiterun from the road leading to the first dragon fight all the way to White River Watch. If patching Immersive Citizens ala patch, addressing those sorts of issues wouldn't be required, as the patch would only deal with conflicts between ETaC and Im. So while I'm unclear as to the specifics of the legal-grey-area on patching, it's not really an issue I want to push. I have no desire to see any of his crap if this is how he is. Compatible with 1000’s of other town, city related mods including JK’s Skyrim – Open Cities – Immersive Citizens & offers the user a whole new immersive game-play experience across Skyrim. Today we have a collection of mods that aim to improve numerous aspects of Skyrim to make it more immersive. He's indicated that he feels my inclusion of the patch was an attempt to pass off his work as my own. Shurah has granted Galandil permission to publish a compatibility patch for Immersive Citizens AI Overhaul. Dawnstar.esp, even though it's incompatible. The only thing he's willing to let me do to address the incompatibilities is to release a "standalone version of Immersive Citizens dedicated to work exclusively with ETaC." At the time of the sticky post I stated I was working on the modular edition of Holds (which I have already finished & released a long time ago), but I have never mentioned to have worked on patches for modular Holds. Nernie’s Thief Patch – Replacer esp for Nernies Thief Pack. Cutting Room Floor. And I should have asked him directly about the moving of said markers before-hand, but I didn't, and that is entirely my fault -- Entirely. Copy link Author easelgames commented Jan 27, 2020. shor's stone ivarstead kynesgrove soljund's sinkhole karthwasten dragon bridge. :), Press J to jump to the feed. :). Darkwater Crossing.esp. Hold on to your hats, we're going to Solstheim. I lowered my game settings to the lowest possible but this didn't work either. What the hell is this guy's problem? You said that you are working on the Modular Edition patches, but it's been 2 years since the sticky post. All rights reserved. His mod should definitely be removed from STEP. The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with … In it's current state it's not worth all the incompatibilities and he's most likely never going to completely finish it anyways. For one, because I like not being banned from the Nexus. Pastebin.com is the number one paste tool since 2002. Log in to view your list of favourite games. Respectfully, he's been a downright arse to multiple people in multiple places. This is just the straw that broke the camel's back. Thanks for the clarification Jenna. Sorry for the confusion, I actually mentioned this in the sticky post above but you should definitely use the patches from here instead of the ones included with the main file. Screw this guy. As of now Im kind of done modding Skyrim and Im only changing minor things in my load order. 101 65 Holds - The Ordinary Women Patch.esp 102 66 Holds - Bijin_AIO 2018 Patch.esp 103 67 Holds - Bijin_AIO-SV 2018 Patch.esp 104 68 Holds - Bijin NPCs Patch.esp 105 69 Holds - Immersive Wenches Patch.esp 106 6a Toccata.esp 107 6b Minerva.esp 108 6c Ordinator - Perks of Skyrim.esp 109 6d Apocalypse - Ordinator Compatibility Patch.esp Is it possible for you to make a compatibility patch with Skyrim Romance mod? In response to the inevitable "but why can't you just...convince shurah to change his mind?/post it anyway?/do something else...?" Cit. Hi all, I've been playing Skyrim for a while but only recently have been having problems. On the upside, wow, you are fucking amazing. I would take a reactive approach instead of a proactive one. It's listed in the main page still. Should be enough for a cheap bottle of wine :p. And this is the more sensed thing I read here. Every little detail from the little flower pots to the paintings, to the tapestries and banners, whiterun market was added back and so on. Most just sandbox in a general area. Disagreements are bound to happen, but unless someone is outright disrespectful and toxic towards you a report will do nothing. Hi all, I've been playing Skyrim for a while but only recently have been having problems. IC looked quite interesting, too. Download (CORE) 079. As for what this means for you guys now, Immersive Citizens is incompatible with ETaC as follows... -Darkwater Crossing; So when using Immersive Citizens install ETaC modular without those towns. Have a question about this project? This will turn the ESP into an ESP Flagged as an ESL. Thank you all for rates, comments, advices, downloads! When I said that the patch did not include his assets, I only meant that I didn't include any of his files (scripts, meshes, textures, esps and so on and so forth), and I only made THAT distinction because I felt absolutely awful about the appearance that I was trying to steal from him. Hey guys! So I won't be able to make the patch. Crazy! Create your website today. Regardless of whats happened, thank you so much for continuing to show such care for others, and thank you for the insane amounts of work that you put into ETaC and into making it such an incredible mod with amazing effort for patching and for just general quality all around. I've been creating dozens of compatibility patches (although some of the patches were made by other people namely Galandil) and currently I'm working on Holds Modular Edition. It adds fully-voiced NPCs, with branching diologue and choices, into the game that are scattered in various locations. It's an easy decision for me to remove IC from my modlist. Compatibility Patches - Legacy of the Dragonborn Patches (Official) - Removed Immersive College of Winterhold and Immersive Sounds Compendium Patches Also removed Merge Tag. Shurah recommends placing Immersive Citizens after 3DNPC, (as does Kelmych on the REGS STEP guide) but my gut tells me that I’m less concerned about breaking things in ICAIO than 3DNPC. Start Now This has been a long time coming, but since I haven't been on Skyrim in a while I've forgotten about donations and this reminded me that there are some great authors like you that I'm obligated to throw a few bucks at every once in a while. It might be a moot point anyway. Have a question about this project? I don't think I'm ever going to install his mod. It's never been my intention to step on another modder's toes, or do anything that would make another modder feel uncomfortable or slighted in any way. It has some sort of compatibility esp for ELFX hardcore module which obviously lists ELFX Hardcore as a master. Falkreath.esp. Thanks Miss for your balanced judgement, I think Shurah don't deserve this. People have problems with him because of his attitude over quite a few instances and not just because of this. His markers WERE modified - as I did move some of them to get them out of houses that ETaC had carelessly plopped on them. and would have no bearing on conflicts with other mods. Two simple yet highly immersive and realistic mods that deal with NPC behavior. Everything from simple changes to existing gameplay features and visuals to the addition of completely new ones. I know reading descriptions can be hard sometimes but please skim through it and it says (at the top) the patches only work with the complete edition at the moment. WOOOOW! I appreciate your openness and ongoing effort. Find new settlements, caves, dungeons, enemies, traps, bridges, patrols, travellers; a massive injection of warring content, interior Inn content & more. He really truly is. The game used to run no problem but I just got 2 mods, Immersive Citizens and TPOS, which slowed down my game severely. Very few mods, especially large ones, can afford to exist in a vacuum. I had mistakenly believed that his restrictions were limited to the inclusion or reproduction of Immersive Citizens content. We cover all sorts of mods too. Tudo bom, hoje estamos com este mod, que vai mudar e melhorar toda a Inteligencia Artificial dos NPCs do game. Your being too nice. Edit: Reformatted for your reading pleasure. Check Out This Mod. It's typically just a matter of adjusting the navmesh around added structures, and making slight adjustments to the locations of the markers to better fit with the new town layouts. FOLLOWER ADD-ONS. Things like Open Cities would need to patches done. Hi everyone, as a member of Holds development team my goal is to provide even more stable and more suitable experience with Holds for users with many other mods installed. It creates fewer issues in the long-run and greater compatibility with other mods on the whole. Sorry for that. I know there was a patch for it in Oldrim, Seconded! Again, for any confusion, my humblest apologies. You're welcome. I had mistakenly believed that he, personally, just didn't want to patch it, or (more specifically) didn't want patches messing with his AI. There are a few that start off sitting in a specific stool, like Lundvar and Arghus.. 130 82 Immersive Citizens - AI Overhaul.esp 131 83 ETaC - Complete.esp 132 84 ETaC - Complete ELFX Patch.esp 133 85 Provincial Courier Service.esp 134 86 Immersive Citizens - TC patch.esp 135 87 Relationship Dialogue Overhaul.esp 136 88 TheChoiceIsYours.esp 137 89 RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 138 8a BCS_TCIY_Patch.esp Indeed, all the navmeshes fixes done by the Unofficial Skyrim Special Edition Patch have been integrated in my plugin and have been improved, however, due to the way TESVedit shows the data stored in the navmesh entries, it's impossible to figure that by using TESVedit. Immersive Citizens - AI Overhaul - created by - Arnaud dOrchymont I uninstalled both but the problem persisted. Immersive Citizens v0.4 Patch JK’s Skyrim – Towns. This mod is a compatibility patch between Immersive Horses and SkyTEST. xD Fingers crossed? They are considered… Realistic Conversations. Thanks for coming to tell us this, missjennabee. Copyright © 2021 Robin Scott. Currently Bijin All in One-SSE by Mebantiza no longer available and Bijin AIO SE or Bijin AIO SE for USSEP by. But you've shown some serious grace here and I hope this issue doesn't hinder you or kill any motivation you might have. ugh, you are way too kind and patient with somebody who needs to/should get off his high horse. Main Files — Pandorable's NPCs ... Main Files — Immersive Citizens - AI Overhaul. Cit. Shurah has just followed up and it sounds like is willing to consider letting me post the patches, as long as I post them separately and not within ETaC's patches pack. supporter; 1,696 posts; 418 kudos; Locked Sticky 14 October 2019, 8:42AM. Note that the Unofficial Skyrim Special Edition Patch is fully compatible with Immersive Citizens. I had absolutely no intention of taking credit for his mod. Both of these things can be done via patch rather easily within the CK. Removes animals from roads, adds bandits at night to roads, and adds patrols and travelers to roads during the day. Alright, today we have this mod, which will change and improve all the Artificial Intelligence of the game's NPCs. Most of them are being placed before IC. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! So while I would have really liked to be able to provide a way to get these mods to play nice together, I just don't have the kind of time doing it as a replacement file would require. ProjectRELOAD Texture Patch v0.75 Guys, I wasn't around for a while and i couldn't update this patch, couldn't reply your comments or questions. Holds The City Overhaul - Patching Center SE. I really don't want a witch hunt to happen over this T_T I don't think my poor heart could take losing a fantastic MA just because a few people are pissed over how they're acting, we've lost too many already :(. Better, faster, more realistic! NONE of Immersive Citizens content was provided with the patches, and I had thought the installer had appropriately indicated that the patch file was a only meant to resolve conflicts between ETaC and his mod (for which he was listed as the author) and not as a replacement for his mod in any way, shape, or form. Immersive Citizens ⭐ Download link This AI overhaul makes citizen react more sensibly to attacks, running away to secure locations when dragons or the like attack their settlements. WOOOOW! Rechecking things, it seems loot is NOT putting his mods AFTER Immersive Citizens.. • Immersive Citizens – AI Overhaul • Unofficial Skyrim Special Edition Patch • Alternate Start – Live Another Life • Ars Metallica – Smithing Enhancement • Sovngarde – Mists Font Replacer Bold V8.9 • Wet and Cold SE v2.3.0 • Static Mesh Improvement Mod – SMIM – SMIM SE 2-08 The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Essentially requiring me to provide and maintain like 12398723987 different files solely to get Immersive Citizens compatibility... On the whole, patching is just the most efficient way to deal with these types of conflicts. She's poured her heart and soul into ETAC, and she even was the first person to make it compatible with IC. [1] Version 1.9.31.0.8 As I thought doing so would be the better route to go instead of just deleting them and declaring "Shurah told me too!" Immersive Citizens - AI Overhaul. Citizens of Tamriel is a NPC Mod for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition. I was missing sooooooooooo much in my playthrough. Hi, I want to ask if I need to download interesting npc and ussep patch for the holds esp because when I download the complete hold and it seems to already include legacy of the Dragonborn, ussep patch and interesting npc patch? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Fight or fly makes some NPC’s begin to flee once they realize they are about to lose a fight. Immersive Citizens Improves Artificial Intelligence of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. And he's well within his rights to not want my grubby little hands on it. Now, we've been getting tons of reports in the modqueue, all regarding comments in this thread, so I ask you all to remember that unless a comment specifically breaks one of the rules in the sidebar we will ignore it. Join HIP Games in an attempt on 30k error avoidance in Star Citizen 3.9.1 in order to successful complete the trading loop in the Verse. Please don't assault him on his mod thread. Shurah is 100% in the right. Pastebin.com is the number one paste tool since 2002. I really wasn't. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Start Now Cloud Imperium Games is happy to announce that we’ve partnered with Tobii, a global leader in eye-tracking technology, to bring the next generation of head-tracking support to Star Citizen. All comment reports have been ignored and those comments approved. Page 1 of 2 - Dawn Of Skyrim - Immersive Citizens AIO - Patch - posted in File topics: Dawn Of Skyrim - Immersive Citizens AIO - Patch Just a Compatibility Patch for Dawn of Skyrim Directors Cut v1.5 and Immersive Citizens AIOverhaul v0.4 Sign up for a free GitHub account to open an issue and contact its maintainers and the community. So I recently modded my Skyrim and now I CTD around Whiterun from the road leading to the first dragon fight all the way to White River Watch. As soon as I saw the cutting room floor patch posted up, I started an old save, deleted immersive citizens, and deleted main file 2 to get main file one. A mod to restore several pieces of cut content in Skyrim Special Edition. file updates, or ETaC updates, the entirely of the compatibility file would need to be rebuilt so that it isn't overwriting with an outdated version. Gaaaah why is this not at the top? But I can respect that. Well done to you for how you have handled the situation. He has, however, declined my request for distributing the patch instead of Galandil. Note that the Unofficial Skyrim Special Edition Patch is fully compatible with Immersive Citizens. REGS primarily uses Expanded Towns and Villages (vs. Immersive Citizens v0. You all have my sincere apologies if that was the impression you were given. (ETaC is a heartless thug!) In accordance with subreddit rules I'll keep my commentary on this and other actions by him to myself and just state that not only are you a great mod author, you are a class act. Miss Jenna has been nothing but gracious, and all I hear from/about Shurah has been bad or worse. - There's context there. I am using your combined JK-Dawnstar-BOYD Patch and I am also using winterhold restored together with the Patch for JKs Skyrim provided by mannenyuki. Immersive Citizens Immersive Wenches -IC Patch Better Combat AI My Home is Your Home Realistic Conversations Alternate Start Even Better Quest Objectives - Alternate Start Patch Relationship Dialogue Overhaul RDO - AFT Patch RDO - CRF + USSEP Patch FPS Boost. Improved Roads. Immersive Dragons Immersive Hold Borders Immersive Horses Immersive Smilodons Improved Hearthfire Lighting SE Improved NPC Encounter Zones (SkyRem - Inez) Ivy by Mari iWant RND for CACO iWant RND Widgets JS Dragon Claws - Amethyst Patch JS Purses and Septims SE JS Shrines of the Divines SE JaySuS Swords SE As mentioned in the mod page on Nexus, this mod patch is not compatible with the Cutting Room Floor Thalmor HQ additions and changes. Immersive Citizens is an awesome mod, I don't have any problems with Shurah. This is how you lose great mods and modders, but you know.., people is always bad. The patches DID move some of his markers, and it was MY fault for not being clear on his permissions. He can't take any criticism, no matter how respectfully it's worded, he's rude and refuses to communicate, etc. Wait, why does Holds need patches for NPC appearance replacer mods? ...per Immersive Citizens - AI Overhaul author shurah's request. With my compatibility patch, Whiterun's citizens won't use the old Whiterun to travel from an house to another house, because my compatibility patch fix this issue related to Open Cities Skyrim. They are considered higher in the mod load order. Probably from the old version lmao. Witch hunting and harassment will get you banned from reddit and nexus. At Shurah's request, the Immersive Citizens patches have been removed from ETaC's installer permanently. Compatibility Patches - Lexy's LOTD Special Edition Consistency Patches - Updated to Version 1.29 You can support us with giving more advices, with rating this mod, with your comments and little donates if you can. Download (CORE) 078. Jenna, as always, your understanding and respect for others absolutely blows me away. Press question mark to learn the rest of the keyboard shortcuts. A popup box should appear, left-click on Edit and tick the ESL checkbox. And he's right - this would obligate me to patching Immersive Citizens for any other mods Immersive Citizens might conflict with even independently of ETaC. You're welcome, internet. website builder. None of the issues that exist between ETaC and Immersive Citizens are impossible to resolve by patching. Compatible with 1000’s of other town, city related mods including JK’s Skyrim – Open Cities – Immersive Citizens & offers the user a whole new immersive game-play experience across Skyrim. Rumarin Solstheim Commentary by Mazekial – Commentary for White Ridge Barrow and basic Solstheim Idles; Skjel Marriage Patch – Marry Skjel the Gray; NPC MODIFICATIONS. I make this clarification not in an attempt to exculpate myself, but just to explain that by providing the patches I meant no harm or disrespect. I guess question 1 is why does it need said patch? Pastebin is a website where you can store text online for a set period of time. I can easily live without IC, but not ETAC. question regarding patches with holds modular. Immersive Jewelry. Here's my load order: Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Lanterns Of Skyrim - All In One - Main.esm=1 Unofficial Skyrim Special Edition Patch.esp=1 SkyMoMod.esm=1 Campfire.esm=1 Cutting Room … I simply hadn't realized that his file permissions stated that people were not allowed to patch for his mod, which was obviously a huge oversight on my part. It's his mod, he doesn't want patches for it posted, so patches for it can't be posted. Including separate that-version-specific patches for all of ETaC's existing patches. JK'S Skyrim和The Marshlands Patch. Hopefully it will let us cool our heads a little. Some mods will say they require to be the highest mod, or at the top of the load order. one_der 3 years ago #2. But I've been wrong before, and so to avoid more confusion I'm waiting to hear back. Add another mod to the list I won't be using because of the childish behavior of the mod author. CBBE patch for Lola by Oussebon – Fixes clipping for Lola’s dress caused by CBBE bodies, loose files must be enabled for it to override the archived ba2 files . Find new settlements, caves, dungeons, enemies, traps, bridges, patrols, travellers; a massive injection of warring content, interior Inn content & more. Some mods will say they require to be the highest mod, he does n't watch posted... People in multiple places 's primary hub for all things modding, you should install if you want to around! A set period of time with rating this mod is a compatibility between... 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