For those who relish the thrill of the hunt, there are only predators and prey. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. These spells are added as soon as the hunter is capable of casting them. Resist Energy as a 1st level spell. Hunter's Vision Focus 5 Uncommon Divination Ranger Source Advanced Player's Guide pg. Enora is Pathfinder's iconic halfling Arcanist. It introduces new classes: Hunter with following archetypes: Divine Hunter, Forester, Primal Companion Hunter, Feral Hunter and Feykiller, Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler, Havocker and Winter Witch, She must select one type of animal to emulate, gaining a bonus or special ability based on the type of animal emulated and her hunter level. In the Beast Mastery Hunter Artifact Traits category. | 13th Age SRD Chaotic, Evil, Good, and Lawful Spells: A hunter can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion. One of Pathfinder’s many “Hybrid Classes” the Arcanist combines a Wizard’s spell list with a Sorcerer’s ability to spontaneously cast. This ability functions like the druid animal companion ability (which is part of the nature bond class feature). At 12th level, this increases to improved evasion, as the rogue advanced talent. Red: Bad, useless options, or options which are extremely situational. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. At each new hunter level, she gains one or more new spells, as indicated on the table above. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell's level. The hunter must meet the prerequisites of the selected bonus teamwork feat. … In addition, each character begins play with an outfit worth 10 gp or less. Sell at the Open Gaming Store! Learn more. Spells associated with particular alignments are indicated by the chaos, evil, good, … They focus their tactics on fighting alongside their companion animals, making a formidable team of two. For instance, reduce animal is a 2nd-level druid spell and a 3rd-level ranger spell, making it a 2nd-level hunter spell. | Swords and Wizardry SRD At 8th level, whenever a hunter uses her animal focus ability, she selects two different animal aspects for herself instead of one, and can assign two aspects to her companion instead of one. A character with the second animal focus class feature can still only use one ward aspect at a time, no matter how many aspects she has available to her. The hunter's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str). The hunter can select or change the animal aspects on both herself and her animal companion as part of the same swift action. The Hunter can be built with one primary physical stat (Strength or Dexterity) and one primary mental stat (Wisdom). She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. Whenever a character with the animal focus class feature is within 100 feet per class level of one of the wards listed below, she can use the associated ward aspect instead of one of the normal options for her animal focus class feature. The hunter and her companion can attempt to demoralize animals in the appropriate category as a swift action, rolling 1d20 and adding the hunter's level and her Charisma modifier to determine the Intimidate check result. At 15th level, the creature also gains blindsense with a range of 10 feet. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell's level. Mouse: The creature gains evasion, as the rogue class feature. A character can be attuned to only one ward at a time, but depending on her surroundings, she could choose from among multiple wards. Huntmaster's Spear: Enhance a spear to be especially deadly against a certain creature type Hydraulic Push Y: Wave of water bull rushes an enemy. This spell must be at least one level below the highest spell level the hunter can cast. The hunter can use this ability for a number of minutes per day equal to her level. | Dungeon World SRD Sacred Huntsman is an Archetype of the Inquisitor class in Pathfinder: Kingmaker. In addition to the spells gained by hunters as they gain levels, each hunter also automatically adds all summon nature's ally spells to her list of spells known. A hunter can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier (minimum 1). At 8th level, the range increases by 30 feet. The hunter can use this ability for a number of minutes per day equal to her level. If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. | Starjammer SRD A hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of druid spells of 7th level or higher. The Hunter is a “Hybrid Class” based on the combination of the Druid and the Ranger. Whenever she gains a new teamwork feat, her previous teamwork feats become permanent. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal. One with the Wild (Ex): At 17th level, the hunter and her animal companion are respected or even feared by other animals, so long as the animals are approximately of the same type as any of the hunter's current animal foci: bat for bats, tiger for felines, falcon for birds, snake for reptiles, and so on. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. A hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of druid spells of 7th level or higher. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. Like other spellcasters, a hunter can cast only a certain number of spells of each spell level per day. In effect, the hunter loses the bonus feat in exchange for the new one. This option has no effect unless the hunter has selected it 5 times (or another increment of 5); a range increment of 24 feet is effectively the same as a range increment of 20 feet, for example. In effect, the hunter loses the old spell in exchange for the new one. Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. Time of Day: A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. An “F” or “M” appearing in the Comp. Weapon and Armor Proficiency: A hunter is proficient with all simple and martial weapons, as well as light armor, medium armor, and shields (except tower shields). Tree Stride is a useful teleport that last for hours per lvl and can be used numerous times. A hunter typically partners with an animal companion and takes on aspects of beasts to pursue her quarry. The hunter is blinded while maintaining this connection. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. Owl: The creature gains a +4 competence bonus on Stealth checks. 1E Player. She does not need to meet the prerequisites for this feat. This functions like an empathic link with a familiar, except the hunter can also see through a companion's eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. Additionally, each day when the hunter regains her spell slots, she chooses one animal focus to be active on herself for the entire day. A hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device … The range doubles if the opponent is upwind, and is halved if the opponent is downwind. But all in all, it’s kinda made pointless by the Slayer existing (which is unfortunate, as it seems like Paizo almost actually tried to fix the Ranger with this). Heal Companion (nec) H U: You harness positive energy to heal your animal companion's wounds. Using this spell-like ability gives the hunter a permanent negative level. The animal companion can use skirmisher tricks when commanded, a number of times per day equal to 1/2 its hit dice + its Wisdom modifier. Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Instant Clot: Touched creature doesn't bleed She takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking. A quick list of everything that lets you cast spells from another class's list. This bonus increases to +4 at 8th level and +6 at 15th level. These bonuses increase to +6 at 8th level and +8 at 15th level. As with the companion's previous aspect, the second one does not count against the minutes per day a hunter can take on an aspect. Bonus Tricks (Ex): At 7th level and every 6 levels thereafter, a hunter's animal companion learns a bonus trick (in addition to the bonus tricks gained from the hunter's effective druid level). Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. At 5th level, a hunter and her animal companion may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment. Latest Pathfinder products in the Open Gaming Store. The hunter can cast any spell she knows without preparing it ahead of time. The Difficulty Class for a saving throw against a hunter's spell is 10 + the spell's level + the hunter's Wisdom modifier. This bonus increases to +6 at 8th level and +8 at 15th level. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. If the hunter's animal companion is dead, the hunter can apply her companion's animal aspect to herself instead of her animal companion. The hunter must meet the prerequisites of the selected bonus teamwork feat. Also note that many colored items are also links to the Paizo SRD. The Feral Hunter drops the Hunter's Animal Companion in exchange for Wild Shape. A hunter may begin play with any of the animals available to a druid. This ability functions as a Diplomacy check to improve the attitude of a person. The hunter gains a second animal companion. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. For instance, reduce animal is a 2nd-level druid spell and a 3rd-level ranger spell, making it a 2nd-level hunter spell. | 3.5e SRD Check out our other SRD sites! Owl: The creature gains a +4 competence bonus on Stealth checks. You gain the ability to perceive the target when it is invisible or ethereal as though using the see invisibility spell, and receive a +20 competence bonus on Perception checks to locate the target. This bonus increases to +4 at 8th level and +6 at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind. Unlike spells per day, the number of spells a hunter knows is not affected by her Wisdom score; the numbers on Table: Hunter Spells Known are fixed. ... [curse] was retroactively added to a bunch of spells, so check carefully. A character attuned to a ward can use the associated ward aspect while within 1 mile per class level. Her base daily spell allotment is given on Table: Hunter. When casting this spell, you designate a type or type and subtype of creature (using the ranger’s favored enemy categories; Pathfinder RPG Core Rulebook 64) and a type of terrain (using the list of ranger’s favored terrain categories, Core Rulebook 65). 235 Cast verbal Range 30 feet; Targets 1 hunted prey Duration 10 minutes. This duration does not need to be consecutive, but must be spent in 1-minute increments. When a character in tune with nature comes upon an area that a kami could ward but that is lacking a guardian, she has the option of making that area her ward in a symbiotic relationship. The following ward aspects are available to characters who meet the conditions described above. Monkey: The creature gains a +4 competence bonus on Climb checks. The hunter can cast any spell she knows without preparing it ahead of time. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. A hunter can improve the initial attitude of an animal. column denotes a focus or material component not normally included in a spell component pouch.. Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name. Hunters are warriors of the wild that have forged close bonds with trusted animal companions. In some cases, a capstone specifies what ability it replaces. Instead, the character chooses a particular time of day to pray and receive spells. The hunter can also apply one of these aspects to her animal companion. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). At 5th level and at every 3 levels thereafter, a hunter can choose to learn a new spell in place of one she already knows. Pages in category "Hunter spells" The following 5 pages are in this category, out of 5 total. While the hunter's animal companion is dead, any animal she summons with a summon nature's ally spell remains for 1 minute per level instead of 1 round per level. But there are those who themselves become animals, lead larger groups of animals in the hunt, or call upon the companionship and power of vermin. The hunter and her companion can attempt to demoralize animals in the appropriate category as a swift action, rolling 1d20 and adding the hunter’s level and her Charisma modifier to determine the Intimidate check result. The hunter can still apply only one of her dead companion's aspects to herself, not both. As with the companion’s previous aspect, the second one does not count against the minutes per day a hunter can take on an aspect. Feral Hunter. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predato… Gain a +1/2 bonus on wild empathy checks the hunter makes to influence animals and magical beasts that live in a forest. At 14th level, the range of the hunter’s empathic link with her animal companion increases to 10 miles. Add +1/2 to the bonus from the falcon and owl animal focus abilities. At 12th level, this benefit becomes improved evasion, as the rogue advanced talent. 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